Blood and Bourbon
“Oh, I see you’re new t’ the parish?
Well, let me give you a crash course in how we do things ’round here.”
—Alexander Wright, Hound to the Sheriff
• Character Creation Quickstart: How to create a PC for Blood & Bourbon.
• Player FAQ: A GM-written primer to the game for new players and answers to questions raised by old ones.
• Players’ New Player’s Guide: A player-written compilation of advice for new players.
• Player Resources: Links to the rulebooks we use to play the game.
• Recent Changes: A list of the most recent changes to the site’s wiki.
Setting Information: New Orleans
• Theme and Mood: What drives stories set in the Big Easy.
• History: The manifold past intrigues of the New Orleans Camarilla laid bare.
• Laws and Customs: The mores to which New Orleans’ inhabitants adhere… or else.
• Glossary: Lingo used by locals, Kindred and kine alike.
• The Covenants: The city’s political factions and how they relate… and don’t.
• Geography: How the Kindred carve up the Crescent City.
• The Damned: A roster of New Orleans’ vampires and who’s who of the Damned.
• The Ghouls: Half-damned thralls caught between worlds.
• The Living: No less important than the Damned, and far more numerous.
• The Hunters: Those mortals who refuse to accept their lot as kine.
• The Loa: Spirits and intermediaries between this world and the next.
• Nationalities of the Big Easy: The history and national origins of New Orleans’ mortal populace.
Setting Information: World of Darkness
• Gothic-Punk: An overview of the World of Darkness’ mood and ambiance.
• Invictus Etiquette and Titles: The convoluted hierarchy and social dynamics of the First Estate.
• Kindred Feudalism: The neo-feudal system by which Kindred claim hunting territory.
• Prestation: The system of owed favors used as currency among the Damned.
• The Spirit World: An umbral reflection of our world, where spirits dwell.
• Toreador Guilds: Associations of Toreador artisans.
• Ventrue Lineages: The vaunted ancestry each Blue Blood lays claim to.
• Banes: Personalized curses and weaknesses the Kindred labor under.
• Blood Bonds: The false love and loyalty spawned from Cainite blood.
• Bloodlines: Branch-offs from the thirteen clans with strange powers and weaknesses.
• City Secrets: Perilous knowledge of a city’s Kindred plots and intrigues.
• Declaration and Setup: Systems by which players rewrite elements of the game setting.
• Devotions: Unique vampiric powers refined from the common Disciplines.
• Dramatic Systems: Rules for common scenarios that have come up.
• House Rules: Changes to the Storytelling System’s rules.
• Merits List: Allowed and altered Merits within the game.
• Paths of Enlightenment: Alternative moral codes to Humanity.
• Persistent Conditions: Dramatic complications PCs are rewarded for facing.
• Master Logs Page: The PCs’ exploits and accomplishments to date.