Debts

“It is no tragedy to do ungrateful people favors, but it is unbearable to be indebted to a scoundrel.”
—Francois de La Rochefoucauld

“Someday, and that day may never come, I will call upon you to do a service for me. But until that day, accept this justice as a gift.”
—Vito Corleone, The Godfather

That, my friend, is no different than mortal life, she reflects. The many fools who sought to have her father in their debt, and their failures relative to the ones in his debt. Always better when the boss thinks he has a hold over you.
Caroline Malveaux-Devillers

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Everyone in the World of Darkness dances to someone else’s tune. You can persuade people with logic, intimidate them with violence, and even compel them with supernatural powers, but in the end, they’re probably just going along because it’s easier than fighting you.

Unless you’ve got a Debt. Once people owe you, you can ask them for all kinds of things. And when you put the weight of a Debt behind something, it carries all new meaning. If they want to be taken seriously in the city, then they need to pay what they owe. Only someone who can’t be trusted—who isn’t worth saving when the chips are down—goes back on their accounts.


Acquiring Debts


When you do someone a favor, they owe you a Debt. Gaining Debts means going out of your way to do a favor for other characters. Anytime you help someone out without recompense, you get to claim a Debt from them that can be cashed in at a later time. You can claim Debts from both PCs and NPCs, provided you do something useful for them.

A favor has to be acknowledged by the other party or it isn’t a Debt; you can’t do something for someone and claim a Debt if they don’t really care about your efforts. You can work this out in advance—“Yeah, I can totally help you out, but you’re going to owe me”—or you can draw attention to something that happens in the moment—“I just saved your life. I’ll let you know when you can return the favor."

If you do someone a favor because you’re already getting something from them, it doesn’t count. Consider that a wash. No need to keep the books when everybody’s breaking even. That said, one-sided deals—“Rat out your friends, and I’ll give you a ride across town”—don’t count as even exchanges. You can’t avoid a Debt by offering something paltry.

Example: During a lengthy negotiation with the local Sanctified, the Tremere Vincent uses thaumaturgy to distract them long enough to steal a phone off one of their ghouls. Later, he brings the phone to a Gangrel Invictus named Gary, hoping to push Gary further into his Debt by sharing crucial information.

“The phone’s yours, but you’re going to owe me,” says Vincent as he holds it up.

“Sure,” replies Gary. “Quid pro quo.”

Vincent’s player records the Debt on his PC’s sheet. He can call it in later when it’s useful to him.

Example: Nathaniel and Elaine are Anarchs who’ve teamed up to take down an older Invictus Nosferatu named Weston, working together to kill enough of his ghouls to draw him out of hiding. Nathaniel’s got his own reasons for wanting the Nosferatu ashed, but Elaine isn’t asking too many questions. Weston eventually calls a parlay to negotiate an end to the conflict, but when he tries to double-cross them Nathaniel frenzies and rips the older vampire’s head off.

Nathaniel remarks, “You’d have been ash if I wasn’t here. You owe me.”

Elaine rolls her eyes. "Did we get a chance to find out? He was trying to kill you too—and now we both have to cover this up from the sheriff. You didn’t do me any favors.”

The GM concurs. Nathaniel wasn’t doing Elaine a favor by saving her unlife when his was also on the line.


Cashing in Debts


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Cashing in a Debt is easy. Whenever you want something from someone who owes you a Debt, remind them why they owe you and tell them what you want. Anything from the below list is usually legit at all times.

You don’t need to quote the reason for the Debt exactly; alluding to the favor owed is plenty reason enough. What matters is that both parties recall the Debt and acknowledge it, and that they both know that it’s been spent if the debtor honors the Debt. Of course, debtors can always refuse to honor a Debt with all the cost and consequences that come with going back on their word.

Get a favor at moderate cost. This is a broad option, encompassing all sorts of favors. You might ask someone to hide something sensitive for you, steal something valuable, or leverage influence in a sphere of mortal society. It’s all dependent on the skills and talents of the character who owes you the Debt. For some characters, killing someone is a favor they can perform at moderate cost. As always, the GM arbitrates any disputes on what’s moderate.

Back you up. The debtor helps you out in a dangerous situation, usually by showing up with whatever resources they typically rely on for support: i.e., their ghouls, a few members of their coterie, or even a more physically able vampire they’ve called in a Debt from. Don’t expect them to die for you, though. If things get really rough, they’ll bail to save their own skin.

Drop their Name. Dropping someone’s name means using it as leverage against your opposition, granting a moment’s advantage or hesitation and creating an opening that was previously closed. You might use it to get someone to rethink hurting your character or to gain access to a sensitive location. It’s useful any place you think the debtor’s name might help you get by. Just saying the name of the Kindred who owes you isn’t enough; you’ve got to inform your opposition that who you’re naming owes you and you could call in that favor against them specifically.

Make a Social Attribute + Social Skill + shared Status roll as appropriate to the situation, and roll with Advantage.

• On a success, the debtor’s name (and your threat) carries weight and gives you an opening or opportunity, but you have to cash in the Debt. (No one wants their name dragged through the mud every time you want something.)
• With an exceptional success, you also keep the Debt.
• On a setback, you erase the Debt and get what you want, but ruffle some feathers in the process.
• On a botch, you find out too late that you’ve overstepped your bounds, that the name you dropped isn’t going to offer you much assistance. In fact, it might even get you killed.

Erasing a Debt they hold on someone else. This means that you’re spending a Debt to erase a Debt, effectively clearing the books. You lose a bit of your control over the person who owes you the Debt, but you can get out—or get someone else out—from under their thumb, assuming they don’t hold other Debts over you or the person you’re trying to save.

Give you a Debt they hold on someone else. Trading boons is common in the Camarilla. Sometimes another vampire is better-suited for a task you have in mind, or maybe you want to snub a debtor by implying their Debt wasn’t valuable enough to keep. You don’t even have to swap Debts with a vampire who owes you a Debt: two creditors are just as free to trade two unrelated Debts they hold from other Kindred. This requires that you know about the Debts in question, first. Many vampires aren’t open about who owes them, so you’ve got to get the information before you start asking Kindred to hand over their Debts to you.

Make introduction. Getting the debtor to introduce you to an influential member of their clan, covenant, or other faction they hold Status in allows you to bypass the obstacles that elder Kindred usually put up to avoid dealing with riffraff. Your debtor may not like you, but they must give you a friendly introduction and guarantee safe passage to the other vampire. If you screw things up at the meeting, though, that’s on you.

Provide information. Calling in a Debt is one of the few ways to get the absolute truth from another vampire, as most Kindred would rather postpone repaying a Debt (see below) than deal with the consequences for repaying one in bad faith. Essentially, you can force another vampire to be honest by cashing in Debts. Their answer to whatever question you pose must be full and complete: none of the usual misleading bullshit. The information has to be within the scope of a moderate favor, though. You can’t demand that someone reveal they’re actually a diablerist for a single Debt.

Social leverage. By spending a Debt, you can gain Advantage on a Social roll against your debtor. You always count as having leverage in a social situation if you’re willing to cash in a Debt. A setback on the roll can sometimes mean that the NPC weasels out of the Debt, returning the Debt to you as if they had successfully refused it.


Refusing to Honor Debts


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Just because someone has a Debt over you doesn’t mean you have to honor it… right now. Maybe it’s not a good time or the thing they’re asking for is just out of your reach at the moment. You can’t be all things to all people all the time. And sometimes people ask for “reasonable” things that are going to cost you more than you want to pay.

Refuse to honor a Debt lets you try to slip out of your obligations. It won’t mean you no longer owe the other character—the best you can hope for is delaying the payback for another time—but it might keep you out of the fire until you can sort the situation out. Live to fight another day and all that.

When you refuse to honor a debt, make a Social roll.

Dice Pool: Usually Manipulation + Persuasion + shared Status
DC: (1/2 your creditor’s variable Social Attribute + variable Social Skill + shared Status) + 1.

Roll Results

Botch: You can’t avoid the noose. You either honor your Debt or face the consequences. Your creditor gets to pick two different options off the list under “Setback” for you or cancel a number of Debts you hold over other people equal to (creditor’s Status + 1). If you won’t honor a Debt, then why should anyone honor their Debts to you? Best be careful.

Setback: You slip the noose, but not for free. Choose one of the below options:

Interest: You owe your creditor an additional Debt. Basically, you’re getting out of what you owe now by owing more in the future. Interest, we call that.

Lose Face: You lose face with your creditor’s faction, losing a dot of Status (if you hold any in the same faction) or gaining the Disliked (faction) Flaw. Members of the faction start to think less of you because you didn’t pay up when asked. This is a subtle cost, but it means that the faction is a little colder to your advances, a little less likely to go out on a limb for you when it really matters. Best of luck surviving in the city when a large swath of the folks who matter think you’re a fuckoff.

Accrue Stain: You accrue a Stain. Doing this means that you shut out the Debt with the sheer force of your will… at the cost of a bit of your soul. Relationships are what keep us grounded; when you push them away, you might find yourself drifting toward the worst parts of yourself. At some point, you won’t be able to come back toward the light.

Success: You weasel out of the current deal without further consequence, but still owe the Debt.

If you successfully refuse a Debt, your creditor can’t cash another in with you until the situation changes. After all, they already asked for one favor, right? No point in asking again so soon. You’ve already said “no” once.


The Harpies & Debts


Creditors within the Camarilla have an additional stick to ensure they get paid what they’re owed: the harpies. These Kindred enforce the rules for what is and is not proper behavior throughout the masked city, and they make it their business to record other vampires’ boons. The harpies don’t know about every Debt in the city, as some Kindred prefer to keep certain obligations private. Informing the harpies of one’s Debts can pay off down the line, though. If a debtor defaults, the harpies almost always back the creditor up. If a fledgling released last night credibly accuses a respected elder of shirking their obligations, the harpies will take the fledgling’s side. They will ensure a Debt is honored when no one else will.

Whenever a vampire refuses to honor a Debt to you, you can try to drag out what they owe by threatening to involve the harpies. Make a (Charisma or Manipulation) + Intimidation + shared Status roll with Advantage if you really mean it, or a Manipulation + Subterfuge + shared Status roll if you don’t. The DC varies by your debtor’s traits. On a success, the debtor chooses to pay up rather than risk their name being dragged through the mud in Elysium.

If you still go before the harpies, proceedings are heavily weighted towards the creditor. Make a Social Attribute + Social Skill + Camarilla Status roll with Advantage to make your case, against a DC set by your debtor’s traits. If you told the harpies about the Debt in advance, roll with Major Advantage. If you didn’t, you can make a Declaration to retroactively establish that you did so, but it costs extra Willpower or XP if you haven’t informed the harpies about many other Debts. What made this boon different from the others?

On a success, the harpies compel the debtor to pay up now or lose a dot of Camarilla Status. Extra successes can threaten the debtor with loss of further Status, impose additional Debts as “interest” for their weaseling, or even cause them to lose Status upon paying up (though it always has to be less than if they don’t). For obvious reasons, most Kindred would rather settle things “out of court” than publicly involve the harpies.

Pity the fool who lies to the harpies about a nonexistent Debt. They rarely fail to get to the bottom of such matters, and declaring all of the liar’s Debts null and void is usually only the start of their wrath.


Mortals & Debts


Many vampires hold Debts over ordinary mortals. Their powers, connections, and longevity give them no end of ways they can perform incredible favors for mortal associates. Such favors aren’t free, though.

While many vampires have numerous means of imposing their wills upon mortals (especially the Ventrue), these are ultimately less convenient in the long run than a simple exchange of mundane Debts. Mortals who get something out of their relationship with the vampire make more cooperative pawns, and are likely to come back for more favors (many easily fulfilled by the vampire) once they get used to an undead patron helping them out. Most older Kindred cultivate expansive networks of mortal pawns who owe them significant favors if not their entire careers.

Unfortunately for the mortal, this quid pro quo arrangement is usually only good for as long as the vampire thinks they’re getting more out of the relationship. A vampire who decides otherwise suffers far fewer consequences for failing to honor a Debt towards a mortal.

When a vampire “loses face with their faction”, this only applies to whatever organization or general sphere (Corporate, High Society, Street, etc.) the mortal belongs to. Gaining the Disliked Flaw with one of these groups can be inconvenient, especially if the vampire is closely involved with them, but it’s not the same as losing face among one’s own kind.

If the mortal creditor tries to cancel the vampire’s Debts, it’s only good for Debts owed by other mortals from the same sphere. Kindred society could care less if a vampire breaks their word to mere kine.

• Wen a vampire refuses to honor a Debt, they can decide to simply never pay it back—period. This causes the vampire to gain the Disliked Flaw with the mortal’s faction and lose any Debts from its members. It’s also a sin at Corruption 3. Kindred society could still care less, but if the vampire doesn’t want to deal with even those consequences, they can simply kill or otherwise permanently silence the mortal. This carries no inherent costs beyond being a Corruption 4 sin. Such selfish behavior obviously isn’t conductive to maintaining one’s humanity.


Ghouls & Debts


Vampires typically don’t owe ghouls Debts or hold Debts from them. A ghoul is their domitor’s property, which makes them a simple proxy or middleman to Debts between vampires. For example, if a ghoul saves a vampire’s unlife from hunters, the vampire will consider the Debt owed towards the ghoul’s domitor. Likewise, if the vampire saved the ghoul’s unlife from those hunters, they would claim a Debt from the ghoul’s domitor.

Some ghouls deal with vampires as persons in their own right. Doing so can be profitable, but also fraught with peril.

• A vampire can choose to never repay their Debt towards a ghoul, as described above for mortals.

Social rolls by PC ghouls to persuade or strong-arm a vampire into paying up take Disadvantage, and a vampire who blows off their word can only owe an additional Debt (“interest”) with an extra success. Getting a reluctant vampire to cough up what they owe is very hard for ghouls.

Social rolls by PC vampires to persuade or strong-arm a ghoul into paying up take Advantage. The vampire can’t threaten to involve the harpies (who could care less about a ghoul’s Debts), but honest threats involving the ghoul’s domitor increase this to Major Advantage. It’s very easy for vampires to push around ghouls in their Debt.

A vampire never loses Status or gains the Disliked Flaw for failing to repay a Debt towards a ghoul. Kindred society doesn’t care if they break their word to a mere half-blood, while most ghouls know better than to expect anything approximating respectful treatment from vampires. The main incentive for PC vampires to delay paying back Debts to ghouls instead of going back on them altogether is that it incurs fewer Stains.

Given these social dynamics, most ghouls prefer to bargain with vampires for an immediate exchange of services. Vitae is always a popular choice. 1 Rouse check’s worth of blood counts as a single moderate favor for a ghoul.

Other Ghouls: Ghouls can hold Debts over other ghouls and treat such obligations seriously. A ghoul who refuses to honor a Debt to another ghoul can lose face among ghoul society. A ghoul who blows off a vampire (assuming they even have the stones) still suffers the normal consequences for failing to honor a Debt—there is a social double standard.

Mortals: Ghouls can go back on their word towards mortals just as vampires can. Ghoul society holds itself above the kine and is glad to have someone else to look down upon.

Debts

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