Campaign of the Month: October 2017
Blood & Bourbon
“I have heard it said that the Embrace is like the original sin, that it passes from sire to childe, and from that childe to his own progeny, the taint of undeath remains the same throughout. What such defeated and pious doggerel fails to take into account is the power of the Blood itself. We are not bound by the sins of the father. We can change each individual sin, make it one of our own choice.”
Dr. Miranda Estes, Malkavian Ordo Dracul scientist, Beyond Post-Mortem
While every vampire belongs at least ancestrally to one of the thirteen great clans, some Kindred diverge from those lineages into their own unique bloodlines. These “sub-families” can wield exotic powers unknown to other Kindred, but pay for them with additional curses and weaknesses.
For those players who aren’t aware, bloodlines are pretty different beasts in VtM and VtR.
Definitions of Bloodlines
Some bloodlines exist as purely social divisions. Certain Kindred prefer to identify themselves as descendants of some esteemed vampire from centuries past, instead of being just an ordinary Malkavian, Nosferatu, Gangrel or whatever. Other bloodlines come about because of shame. A Kindred suffers some disgrace in the eyes of clanmates, and that disgrace passes to their childer and their childer in turn. An elder who joins an atypical covenant for their clan, and draws their childer in likewise, might also cause other Kindred to call their descendants a bloodline. Such “bloodlines” have no consequence in terms of game mechanics.
When most Kindred talk about bloodlines, they mean a lineage whose nature or inclination genuinely differs from that of its parent clan. True bloodlines stand out because they suffer a different or additional blood-borne weakness. Bloodlines often possess Devotions entirely unique to their members, which they jealously guard from outsiders. There are two types of mystical bloodlines: scions and orphans.
Scions are Kindred who belong to a bloodline and still belong to an identifiable parent clan. The Kiasyd (long associated with the Lasombra) and the Telyavelic Tremere are good example scion bloodlines. Scions suffer the weakness of their bloodline and their parent clan, but can develop Devotions associated with their bloodline much more easily.
Orphans are Kindred who do not belong to an identifiable parent clan. The Salubri, Gargoyles, and (until recently) Samedi are good example orphan bloodlines. Orphans suffer their bloodline’s weakness instead of their parent clan’s weakness. They often share unique Devotions among themselves, but they have no inherently greater aptitude for learning these Devotions. Essentially, bloodlines are “replacement clans” for orphans.
Some bloodlines have a mix of scions and orphans. Others are composed exclusively of one or the other.
Joining a Bloodline
Kindred may join bloodlines as allowed by their Blood Potency dots. A character may join their sire’s bloodline (if any) at Blood Potency 1. At Blood Potency 2, a vampire with whom they share a blood tie may act as avus. At Blood Potency 3, any vampire of their clan may act as an avus. At Blood Potency 4, a vampire not of their clan may act as an avus. An avus is a sort of mentor. Acting as an avus into a bloodline requires feeding the prospect at least 1 Rouse check’s worth of vitae. This carries all normal risk of blood bonds. At Blood Potency 6, vampires may create their own, unique bloodlines. This is to say, all bloodlines were founded by Kindred of Blood Potency 6 or greater. A character may only be part of one bloodline. There is no known way to leave a bloodline once joined.
All bloodlines have one or several associated Disciplines.
Scions: When a vampire joins a bloodline as a scion, they choose one of the boodline’s associated Disciplines. For every dot the vampire has in that Discipline, the vampire immediately gains one of its Devotions. Whenever the vampire gains another dot in that Discipline, they also gain a second, free Devotion. These Devotions can either be Common Devotions or Rare Devotions unique to the bloodline.
If the vampire has no dots in any of the bloodline’s associated Disciplines, the vampire gains a single dot in one of its Disciplines.
If the vampire’s chosen associated Discipline is not in-clan for the vampire, it immediately becomes so. One of the vampire’s prior Disciplines thereafter becomes non-clan for them.
Orphans: When a vampire joins a bloodline as an orphan, they replace their prior in-clan Disciplines with all of the bloodline’s associated Disciplines. They do not immediately receive any extra Devotions for, but they can still learn any Rare Devotions the bloodline teaches to its members.
All bloodlines impose a unique bane on their members.
Scions suffer their bloodline’s bane in addition to their clan bane. Scions’ banes are more pronounced and restrictive than their clan counterparts, and are what would considered a severe version of a normal bane. For example, one ancient Malkavian bloodline takes damage from sunlight as if its members’ Blood Potency scores were five dots higher, and one group of Gangrel can only feed from Kindred, from the moment its members adopt the lineage.
Orphans simply replace their clan bane with their bloodline’s bane.
Most Kindred can join most bloodlines: the below list notes the typical clans that a bloodline attracts, but there is no reason a Malkavian can’t join the Ahrimanes or a Ravnos can’t join the Nephilim.
A few exceptions, noted with an “only,” can only be joined by Kindred of the specifically mentioned clans (or only accept orphans).
• Ahrimanes: Brujah, Gangrel, Ravnos typically
• Anda: Gangrel typically
• Baali: Unknown
• Blood Brothers: Brujah, Tremere, Tzimisce typically
• Children of Osiris: Any clan
• Daughters of Cacophony: Malkavian, Toreador, Ventrue typically
• Gargoyles: Orphans only
• Jocastians: Malkavians only
• Kiasyd: Any clan, though Lasombra are the most numerous
• Lamia: Orphans only
• Lhiannan: Gangrel, Malkavian, Tzimisce typically
• Maeghar: Orphans only
• Mithridati: Ventrue only
• Mnemosyne: Malkavians only
• Nagaraja: n/a, part of the Hecata clan
• Nephilim: Toreador typically
• Nictuku: Nosferatu only
• Noiad: Gangrel only
• Salubri: Orphans only
• Samedi: n/a, part of the Hecata clan
• Telyavs: Gangrel, Nosferatu, Tremere typically
• Tlacique: Gangrel, Lasombra, Setites typically
• True Brujah: Orphans only
• Agonistes: Banu Haqim, Hecata, Lasombra, Malkavian, Salubri typically
• Anvari: Setites, Toreador, Ventrue typically
• Allucinor: Hecata, Malkavian, Salubri, Tremere typically
• Architects of the Monolith: Malkavian, Ventrue, Tzimisce typically
• Baddacelli: Gangrel, Nosferatu, Tzimisce typically
• Bohagande: Gangrel, Setites, Tremere typically
• Bron: Lasombra, Salubri, Ventrue typically
• California Xiao: Brujah, Malkavian, Ravnos, Toreador typically
• The Carnival: Malkavian, Ravnos, Toreador, Tzimisce typically
• Children of Judas: Malkavian, Ravnos, Setites, Toreador typically
• Dead Wolves: Gangrel typically
• Duchagne: Brujah, Ravnos, Toreador, Ventrue typically
• En: Banu Haqim, Brujah, Lasombra, Ventrue typically
• Galloi: Nosferatu, Tzimisce typically
• Gethsemani: Lasombra, Nosferatu, Ravnos typically
• Gullikans: Setites, Toreador, Tzimisce typically
• Kallisti: Malkavfian, Setites, Toreador, Ventrue typically
• Khabit: Banu Haqim, Lasombra, Setites typically
• Kuufukuj: Malkavian, Nosferatu, Salubri, Tzimisce typically
• Macellarius: Hecata, Malkavian, Nosferatu, Ventrue typically
• Melissadae: Gangrel, Nosferatu, Ravnos, Tzimisce typically
• Morotrophian: Malkavian, Nosferatu, Ventrue typically
• Mortifiers of the Flesh: Any clan
• Nahualli: Lasombra, Malkavian, Ravnos, Ventrue typically
• Nelapsi: Brujah, Toreador, Tzimisce typically
• Oberlochs: Gangrel, Nosferatu, Ravnos, Tzimisce typically
• Players: Gangrel, Malkavian, Ravnos, Tremere typically
• Qedeshah: Brujah, Malkavian, Salubri, Toreador typically
• Raskshasa: Gangrel, Nosferatu, Ravnos, Tzimisce typically
• Rötgrafen: Brujah, Gangrel, Lasombra, Ventrue typically
• Sta-Au: Any clan
• Taifa: Gangrel, Malkavian, Nosferatu typically
• Therion: Any clan
• Yagnatia: Gangrel, Nosferatu, Tzimisce, Ventrue typically
• More to come…