Campaign of the Month: October 2017

Blood and Bourbon

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Master Logs Page

“You want to know how it starts? The same thrice-damned way it always starts. Somebody wants something. Bad. Bad enough to shell out clams, bullets, or blood. Maybe all three.”
Louis Fontaine, retired NOPD detective

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This page contains links to all of Blood & Bourbon’s posted adventure logs. Newcomers to the site often want to know: where should they start reading?

For readers who want a taste of what the chronicle is like, the GM recommends beginning with Story 10, which chronicles the journey of Celia Flores from sheltered college student to ruthless vampire. The GM considers Story 10 to have some of the game’s best, tightest writing, and considers Celia to be one of the game’s most compelling PCs. Story 10 includes characters and references events from previous adventure logs, but reading those isn’t necessary to understand Story 10.

For readers who then want to continue Celia’s story, you can read the rest in numeric order—Celia Story 11, Celia Story 12, etc. The GM does not recommend (immediately) reading the logs of other PCs in Stories 11, 12, etc. It will be an inferior reading experience without the context of their preceding story arcs.

For readers who want to continue reading Emmett’s story after the taste they get in Story 10, the GM recommends reading them in the following order: Emmett Story 3, Emmett Story 8, Emmett Story 9, Emmett Story 12. As with Celia, the GM recommends not reading the logs of the other PCs in Stories 3, 8, 9, etc.

For readers who want to catch up on the entire chronicle, the GM recommends reading the logs in their posted chronological order, starting with Story 1. This order gives the fullest and most complete picture of the chronicle’s events. However, it’s not for the faint of heart! B&B’s posted logs are thousands of pages long in Word/Office and can take quite a while to read through.

Narrative Order vs. Character Order? Readers will notice that the end of adventure every log has links which read “Next/Previous by Narrative” and “Next/Previous by Character.” What are these? Essentially, they let you pick whether you want to cut between different characters as you read through chapters, or stick with a single character for many chapters. It’s like how in ASoIaF, you can read chapters in the order of Arya I, Sansa I, Tyrion I, Bran I, Arya II, etc… or you can just binge through all of the Tyrion chapters.

Reading the logs by Narrative Order will give you a more immediately comprehensive picture of broader events. Reading the logs by Character Order will let you zero in on the story of a particular character. Neither way to read the logs is better or worse than the other. I do recommend reading all of the chapters in a given Story before moving on to the next Story, but this isn’t absolute. The chronicle’s overall narrative is bigger than any single PC’s, even if some of them have bigger roles in that meta-narrative than others.

Why don’t some of the links work? Links in green are for logs not posted to the site yet. Links in purple are for posted logs.


Story One



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Chronicle Prologue: An accounting of what has come before.
Amelie I: Fresh off the plane from Canada, Amelie touches down in New Orleans to make a new life in the home of a distant aunt.
Alice Prelude: Alice lights a candle in the dark.
Amelie II: Amelie settles in to her new home and makes an auspicious purchase.
Alice I: Alice attempts to answer an impossible question and investigates several purported hauntings.
Amelie III: Amelie attends her first day at McGehee, the so-called “Southern belle West Point,” and sets her eye on a purportedly haunted house for a research project.
Alice II: Alice makes plans for a party and fends off a petty thief.
Amelie IV: Amelie attempts to fit in among her privileged peers.
Alice III: Alice makes a potentially lucrative book sale.
Amelie V: Amelie sets out to explore the Big Easy’s historic attractions and gets a taste of its equally storied corruption.
Alice IV: Alice attends a strained family dinner.
Amelie VI: Amelie receives a dire prophecy.
Alice V: Alice attempts to help a restless shade pass on.
Amelie VII: Amelie makes plans for an overnight stay in one of New Orleans’ most notorious paranormal hot spots.
Caroline Prelude: Caroline claims her birthright.
Amelie VIII: Amelie eavesdrops upon a cruel truth.
Alice VI: Alice makes a move on a long-held crush, but runs into unexpected competition.
Amelie IX, Caroline I: Stripped of illusions by her furious aunt, Amelie takes a hard look at the Big Easy’s hidden ugliness; Caroline covers up an embarrassment to her aunt’s alma mater.
Alice VII: Alice deals with an angry vampire.
Amelie X, Caroline II: Still determined to get ahead in the city, Amelie attends a privileged lunch; Caroline gives a newcomer some helpful advice.
Alice Epilogue: A final accounting of what has come to pass.
Amelie XI: Past and future converge as Amelie braves a night in the infamous LaLaurie Mansion.


Story Two


George Prelude: George plots his rise to power.
Julien Prelude: Julien tries to make a difference in an uncaring world.
Clea Prelude: Clea pledges her service to the loa.
Emil I: Emil receives a mysterious package and responds to a distressed phone call.
George I: George deals with frenzying guests in his hotel and receives an invitation to visit his exiled clanmate John Harley Matheson from the enchanting young Becky Lynne.
Caroline I: Caroline gets a 3 AM phone call to bail some family friends out of trouble.
Clea I, Julien I: Clea and Julien compete for their sires’ favor and possession of a mysterious artifact.
Caroline II: Caroline frantically works to save two lives as new disaster strikes.
Clea II, George II, Julien II: Clea cuts a deal with George; George and Julien pay a visit to the Midnight Bayou and its proprietor Sundown.
Emil II: Emil learns the way things are done among NOPD.
George III: George searches for companions to entertain Matheson in his exile, but finds not all of the candidates are what they seem.
Julien III: Julien returns to the French Quarter to tie up loose ends, only to receive a lesson in the nature of friendship from Antoine Savoy.
George IV: George violates a new victim, pays his respects to two primogen, and swallows his pride for a miserable trek through Clan Nosferatu’s sewers.
Caroline III: Caroline pays a hospital visit to friends old and new.
George V: George smooths over a grudge with the Mafia, trades truths with an insightful Malkavian, and bears witness to another grim example of Vidal’s justice. -
Julien IV: Julien investigates rumors of hunters hunted, seeks atonement for his sins, and calls in a favor from the despicable Doc Xola to set up tentative peace talks between the Baron’s followers and the Tremere.
George VI: George receives a warning from an old flame and deals with unforeseen trouble on the road to Matheson’s.
Caroline IV, Emil III: Caroline keeps an eye out for a potential new ally; Emil receives an auspicious visitor.
George VII: George races the rising sun back to the Windsor Court, only to face a second foe he cannot so easily avoid: his own Beast.
Caroline V: Caroline deals with an unexpected fly in her family’s ointment.
Julien V: Julien meets with one of the Baron’s lieutenants to negotiate a truce between their covenants, only for events to spiral far out of control.
George VIII: George convenes a meeting of Clan Ventrue’s elders to flush out a traitor within the ranks.
Caroline Epilogue: A final accounting of what has come to pass.
Emil IV: Emil begins a new investigation into an old mystery.
George IX: George confronts not one traitor, but three—to explosive results.


Interlude

Cletus I: Cletus deals with a trespasser on his land.


Story Three


Louis I: Lou descends into the Crescent City’s seedy underbelly to find out who is murdering its prostitutes.
Caroline I: Caroline finds new troubles trying to forget old ones.
Emmett I: Em picks an ambitious new mark to con.
Louis II: Lou witnesses a murder through a dead woman’s eyes, reunites with an old failure, and puts a name to a killer.
Caroline II: Caroline plunges headfirst into her new existence among the Damned.
Emmett II: Emmett tries to abort a soured heist while making a few bucks.
Louis III: Lou turns to the Holy Mother of Church for aid and attempts to pawn off an old keepsake.
Caroline III: Caroline fights for her unlife when an intruder breaches her daytime haven.
Emmett III: Concerned he’s in over his head, Em chances a meeting with a crooked cop and walks into a trap of his own devising.
Louis IV: Lou cases a double homicide and calls up an loa to obtain sorely needed answers.
Caroline IV: Caroline navigates a tense reunion with her mortal family.
Emmett IV: Em faces truth.
Louis V: Lou picks up the pieces of a broken world.
Caroline V: Caroline faces the Lancea et Sanctum’s judgment for her unsanctioned Embrace.
Emmett V: Em awakens from his nightmares in the hospital and faces a horrifying loss.
Louis VI: Lou teams up with a new partner.
Caroline VI, Emmett VI: Caroline attends a tediously necessary social function; Em remembers back to better times.
Caroline VII, Louis VII: Caroline enlists some desperately needed help in tracking down her sire; Lou takes on a case that makes him question everything he’s ever done.
Emmett VII: Em gets into further trouble with NOPD.
Caroline VIII: Caroline takes a wrong turn in a bad neighborhood.
Caroline IX, Louis VIII: Caroline covers up an inconvenient sin; Lou offers guidance to a fledgling in need.
Emmett VIII: Beset with crushing medical and legal debt, Em strikes a devil’s bargain with the Dixie Mafia.
Louis IX: Lou reunites with an old flame and confronts a wrathful loa.
Caroline X: Caroline swears a desperate oath and meets a friendly face among the Damned.
Emmett IX: Em faces sentencing for his latest misdeeds.
Louis X: Lou races against time to save a stubborn mambo’s life.
Caroline XI: Caroline deals with a home invasion, learns an abject lesson in how little her pride sells for, and witlessly crosses a perilous boundary.
Emmett X, Mouse I: Em pins his trust on a desperate hope; Mouse helps out a ‘friend’ in need.
Louis XI: Lou recovers from his previous night’s ordeals and delivers a soul-wrenching apology.
Adelais I, Caroline XII: Adelais gives a neonate some lessons in etiquette; Caroline faces a regent’s wrath.
Emmett XI: A lifetime of lies comes crashing down as Em grapples over whether to do the unthinkable: tell the truth.
Caroline XIII: Caroline frantically tries to stop the Masquerade from unraveling as her mortal loved ones grow too curious for their own good.
Louis XII: Bereft of allies and options, Lou agrees to a reluctant meeting with the enemies of his enemies.
Adelais II, Caroline XIV, Lavine I, Rocco I: Caroline acts fast to protect her loved ones from their exposure to the Kindred world, but finds the price of their safety may be all-too high; Adelais and Lavine puts in appearances at Elysium; Rocco cleans up a neonate’s Masquerade breach.
Emmett XII: Em accepts his fate.
Louis XIII: Lou seeks out a long-dead fortune teller for counsel over his ominous new affliction.
Caroline XV, Rocco II: Caroline sacrifices a friendship to save a life; Rocco helps teach a neonate a needed lesson.
Louis Epilogue: A final accounting of what has come to pass.
Emmett Epilogue: A final accounting of what has come to pass.


Interlude

Mouse I: Mouse witlessly crosses a perilous line.
George I: George shares a devastating secret with Antoine Savoy.


Story Four



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Micheal Prelude: An accounting of what has come before.
Caroline I, Louis I: Caroline tempts a witless soul into damnation; Lou tells off a high-profile client.
Micheal I: Micheal rallies support against an elder who’s gone too far.
Caroline II, Louis II: Caroline repeats an awful sin; Lou settles for losing slowly and stalks a witless pawn.
Micheal II: Micheal barters with Clan Nosferatu for secrets.
Annabelle I, Caroline III: Annabelle plays hostess to some neonates; Caroline clashes with a rival coterie through mortal proxies and shares a bitter drink with her mortal brother.
Micheal III: Micheal makes an impossible choice between his family and his ideals.
Caroline IV: Caroline orchestrates a two-pronged hit to reclaim a kidnapped friend, but finds she may be no less a monster.
Micheal IV: Micheal attempts to sway an intransigent Malkavian.
Caroline V: Caroline saves a servant and loses a friend.
Cletus I, Micheal V: Cletus tests the loyalties of Antoine Savoy’s new ‘ally’; Micheal goes on an alligator hunt with Cletus, only to find his remaining humanity may be the Giovannini’s true quarry.
Caroline VI: Caroline watches a budding romance bloom full flower.
Cletus II, Micheal VI: Cletus and Micheal go hunting for the biggest alligator in the swamp: the Great Honky.
Caroline VII: Caroline clashes with some twice-slighted rivals for a final time—and the hands behind them.
Cletus III, Micheal VII: Micheal attends a birthday party thrown by Cletus’ cannibalistic redneck descendants; Cletus shows his guest the full measure of Southern hospitality.
Caroline VIII: Caroline interrogates an unexpected captive and tempts a second soul into damnation.
Cletus IV, Micheal VIII, Rocco I: Micheal loses more than time at the Boggs’ hands; Cletus celebrates some unexpected nuptials; Rocco issues a warning to a defiant Anarch.
Caroline IX, Louis III: Caroline severs another tie to her mortal past; Lou sets out to bring a criminal to justice.
Rocco II: Rocco passes on some unexpected news to an elder Brujah.
Micheal IX: The Boggs cross a red line with Micheal.
Caroline X, Louis IV: Caroline gets drawn into a perilous game of cat and mouse with her sire; Lou gambles centuries of anonymity over a secret that could change everything.
Rocco III: Rocco plays a game of cat and mouse with an intransigent harpy.
Cletus V, Micheal X: Starving, wounded and out of options, Micheal turns to a seeming friend for aid—only to set and spring a trap of his own making; Cletus exacts vengeance upon a treacherous guest.
Caroline XI, Louis V: Caroline faces apprehension for her crimes; Lou takes a once-inconceivable risk.
Cletus Epilogue: A final accounting of what has come to pass.
Louis VI: Having exposed his centuries-hidden identity on Caroline’s behalf, Lou withdraws deep into hiding and seeks out an old teacher’s aid.
Caroline Epilogue: A final accounting of what has come to pass.


Interlude

Louis I, Rocco I: An old man tries to save a young boy from sin.
Micheal I: Bested but not broken by his captors, Micheal holds out for as long as he can.
Cletus I: Cletus disciplines a wayward childe.


Story Five



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Cletus I, Micheal I: Cletus strikes a new accord with Antoine Savoy; Micheal attempts to make right past wrongs.
Jacob Prelude I: Jacob suffers for a forbidden love.
Lavine I: Lavine plumbs the centuries-old journals of Pierre d’Iberville, founder of New Orleans, to uncover an even older mystery.
Cletus II, Rocco I: Rocco baits a trap to ensare his new foes; Cletus defends his domain from a dangerous intruder.
Jacob Prelude II: Jacob makes a devil’s deal for vengeance.
Lavine II: Lavine runs into several unpleasant reminders of her mortal past and butts heads with a dogged cop.
Cletus III, Rocco II: Cletus interrogates his new prisoner; Rocco holds out for as long as he can.
Jacob I: Jacob comes to New Orleans and receives an unfriendly welcome.
Lavine III: Lavine journeys beyond New Orleans to seek the wisdom of kowi anukasha, a native spirit of her people.
Cletus IV, Rocco III: Cletus continues to enjoy himself; Physically and mentally broken by torture, Rocco entertains a duplicitous offer to yet serve his prince.
Jacob II: Jacob tries to find a place for himself in a friendless city.
Lavine IV: Lavine receives a chilling reminder why her race keeps to the cities.
Cletus V: Cletus prepares a lavish party to host the Camarila’s diplomats, but discovers several flies in his ointment.
Jacob III: Jacob deals with some hunters.
Annabelle I: Annabelle approaches the Ventrue elder John Harley Matheson over a matter of mutual aid, only to find she has struck a devil’s bargain and must immediately pay its price.
Jacob IV, Lavine V: Lavine faces arrest by mortal authorities and assumes a grave new responsibility; Jacob welcomes a new addition to his ‘family’.
Cletus VI: Reeling from a series of new disasters, Cletus shows his mortal descendants the terrible price for disobedience.
Baptiste I, Lavine VI: Baptiste offers succor to a wounded soul; Lavine searches for sacrifices to placate a demanding spirit, only to make one of herself as well.
Annabelle II, Louis I: Annabelle seeks out an unlikely source of aid; Lou goes against his better judgment to help out a lady in trouble.
Baptiste II: Baptiste perfects Clan Nosferatu’s underground defenses and trades secrets with his overly affectionate sire.
Cletus VII, Jacob V, Lavine VII: Seizing advantage of the conflict among the Circle’s Acolytes, Cletus puts his own pawns into play; Jacob gets in over his head rushing to a distressed ally’s rescue; Lavine turns to the despicable Doc Xola for help with a kidnapping, only to rapidly find his monstrosity too much to bear.
Baptiste III: Baptiste offers salvation and damnation to a wayward soul and commits himself to a grave new mission.
Jacob VI: Jacob pleas for his wife’s existence before a pitiless audience.
Annabelle III, Louis II: Annabelle plots revenge against those who have wronged her; Lou cases an old murder for new answers.
Baptiste IV: Baptiste puts into motion a bold plan: the infiltration of Perdido House, seat of Prince Vidal’s power.
Cletus VIII, Jacob VII: Cletus receives an early guest to his soiree; Jacob is called upon to provide a sorcerous consultation.
Baptiste Epilogue: Baptiste faces the consequences of his actions.
Annabelle IV, Cletus IX, Jacob VIII: Annabelle presents Cletus with an unorthodox gift; Cletus graciously receives his soiree’s guests and shares an enlightening carriage ride with a disembodied elder; Jacob summons a restless spirit to learn of an ominous intrusion.
Annabelle V, Cletus X, Jacob IX: Annabelle searches for allies among the soiree’s attendees; Cletus plies his charms upon his guests and pits the Camarilla against Clan Giovannini in a game of symbolic egg paquing.
Annabelle VI, Cletus XI, Jacob X: Annabelle attempts to thwart an assassin’s attack; Cletus moves to conclude his prolix diplomatic deal with the Camarilla, but looming specters threaten to throw all into chaos; Temporarily banished from his domain, Jacob makes provisions for the care of his children and witlessly invites a monster into his home.
Epilogue: A final accounting of what has come to pass.


Interlude

George I: George dreams.


Story Six


George I: George enlists legal counsel for his upcoming trial.
Mouse I: Mouse enlists dubious help to navigate New Orleans’ criminal justice system.
Caroline I: Caroline deals with a truculent prisoner.
Mouse II: Mouse faces sentence for his inadvertent crimes.
Caroline II: Caroline deals with a long-postponed threat to her personal Masquerade.
Mouse III: Mouse finds himself in dire new financial straits.
Caroline III: Caroline confronts a dangerous intruder in her haven.
Mouse IV: Mouse becomes a MeVid sensation.
Caroline IV, Mouse V: Caroline punishes a wayward sinner; Mouse endeavors to prove his innocence before two stone-hearted judges.
Mouse VI: Less than twenty-four hours after his release from jail, Mouse witlessly lands himself in further trouble with the Big Easy’s police.
Caroline V: Caroline loses a friend and entertains a cautious offer from a powerful new patron.
Mouse VII: Mouse faces judgment and sentencing for his newest and even more inadvertent crimes.
Caroline VI: Caroline receives some sorely-needed lessons in Kindred etiquette.
Mouse VIII: Mouse arrives in his new home.
Caroline VII, Louis I: Caroline discovers a damning secret; A wanted man braves too-familiar danger to aid a fledgling in need.
Mouse IX: Mouse hits rock bottom.
Caroline VIII: Caroline is called to account for her actions and learns a shattering revelation.
Mouse X: Mouse makes his final stand.
Caroline IX: Caroline grants a faithful servant her final reward.
Mouse Epilogue: A final accounting of what has come to pass.
Caroline X, Cletus I, George II, Rocco I: Caroline comes face to face with her true maker; Cletus makes a trip out to the big city; George betrays two clanmates; Rocco pulls some strings to acquire a new pawn.
Caroline XI, Cletus II, George III: Cletus hatches a plan to avenge past slights; George is charged with blasphemy against the Lancea et Sanctum.
Cletus III, George IV: Cletus develops a newfound appreciation for the arts; George clashes with New Orleans’ dreaded scourge and pledges loyalty to a new cause and patron.
Caroline XII, Jacob I, Rocco II: Caroline presents herself before her clanmates; Jacob and his fellow accused face Prince Vidal’s final judgment for their crimes; Rocco invites a neonate to a party.


Story Seven


Caroline I: Caroline reminisces over what might (and could never) have been.
Isa Prelude: Isa tries to save two brothers.
Caroline II: Caroline receives a rude awakening and enjoys the hospitality of a powerful new patron.
Isa I: Isa dies in a bathroom.
Caroline III, Rocco I: Caroline attends a tediously necessary social function; Rocco entertains a party of neonates.
Caroline IV: Caroline faces a bitter preview of her Requiem ahead.
Isa II: Isa walks a social tightrope at Elysium.
Caroline V: Caroline attends a family funeral.
Isa III, Rocco II: Rocco raids a lawbreaker’s haven; Isa sells out a faithless ‘benefactor’.
Caroline VI: Caroline works to engender herself to her discerning clanmates.
Rocco III: Rocco collects an owed debt and receives a concerning warning about his new tenant.
Caroline VII: Caroline sees to her mortal affairs and attempts to set right some old wrongs.
Milo Prelude, Louis I: Milo loses a brother.
Caroline VIII: Caroline attempts to mend relations with a former adversary.
Rocco IV: A gathering of old friends goes awry as Rocco plays a game of scopa for answers as to a former coterie-mate’s past.
Caroline IX, Emmett I: Caroline frames an old patsy for a new crime; Em takes a trip outside the Farm.
Milo I: Milo deals with a bizarre home invasion.
Caroline X, Rocco V: Caroline and Rocco look into a missing neonate.
Milo II: Milo attempts to brighten his spirits among friends and strangers.
Caroline XI: Caroline attempts to help an amnesiac solve her own disappearance to make inroads with the city’s Anarchs.
Milo III: Milo pays a visit to what’s left of his father.
Caroline XII: Caroline investigates the circumstances of her still-mysterious Embrace.
Caroline XIII: Caroline displays the fruits of her agoge before Clan Ventrue.
Arthur I, Caroline XIV: Arthur prepares a lavish banquet for some demanding patrons; Caroline attends a celebratory dinner.
Caroline XV: Caroline receives a mother’s gratitude—and rich rewards long overdue.
Milo IV: Milo receives a warning from an anonymous benefactor and braves the darkness to take the fight to his tormentors.
Caroline XVI: Caroline discovers a terrible danger waiting in the wings.
Caroline XVII, Rocco VI: Caroline navigates a perilous web of diplomacy and deceit; Rocco deals with an attack upon his domain.
Caroline XVIII: Caroline learns the truth of her Embrace at long last.


Interlude

Caroline I: Caroline gets into a bitter family argument.


Story Eight



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Caroline I: Caroline celebrates a birthday.
Arthur I, Emmett I: Arthur dances an evening away; Emmett sets his eye on a new conquest.
Adelais I: A heartless art critic discovers her true calling.
Emmett II: Emmett snares the object of his lusts with sweet words—and finds himself ensnared in turn.
Emmett III: Emmett resolves to make a movie and gets in over his head.
Arthur II, Emmett IV: Arthur hits on a new acquaintance; Emmett makes a long-planned romantic move.
Emil I, Emmett V: Emil auditions for a movie; Emmett reviews a script that cuts too close to home.
Adelais II: Adelais reaches an accord over a prosperous new domain.
Emil II: Emil digs up old graves for answers into his father’s past.
Emmett VI: Emmett meets the girl he deserves.
Adelais III: An icy-tempered harpy enjoys her Requiem’s spoils.
Emil III, Emmett VII: Past becomes present as Emil relives a horrific memory; Emmett helps a man in need.
Emil IV: Emil deals with inquisitive police—and parents—in the hospital.
Emmett VIII: Emmett gets even like never before.
Emil V: Emil foretells a dire prophecy.
Emmett IX: Emmett walks into a lion’s den.
Emil VI: Emil’s parents try to outrun his past.
Emmett X: Emmett comes to a final understanding with his parents.
Emil VII: Emil peers upon a foreboding future.
Adelais IV: Adelais places a “friendly” wager with her brutal paramour.
Emil VIII, Emmett XI: Emil places his faith in a faithless man; Emmett gets some much-needed legal representation.
Emil IX: Emil comes home.
Emmett Epilogue: A final accounting of what has come to pass.


Story Nine



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Jon I: Jon touches down in Vienna and receives a new mission.
Emmett I: Emmett is executed for his crimes by the state of Louisiana.
Amelie I: Amelie awakens from a coma into a nightmare.
Emil I: Emil’s troubles follow him to L.A.
Jon II: Jon uncovers an alarming security breach among Clan Tremere’s secret police.
Amelie II, Emmett II: Amelie explores new realms beyond her darkest imaginings; Emmett faces his afterlife.
Emil II: Emil accepts a devil’s bargain.
Jon III: Jon plays an unseen game of cat and mouse with a justicar’s agents.
Emmett III: Emmett faces judgment for his past sins.
Amelie III: Amelie reunites with an old enemy.
Emil III: Emil settles in to his apparent new life.
Jon IV: Jon reminds a long-time servant of her place.
Emmett IV: Emmett trades a tale for a tale.
Amelie IV: Amelie gets in trouble with the law over a falsified crime.
Emil IV: Emil erects the first block in his transyphysical tower.
Jon V: Dark wings alight upon Jon’s trans-Atlantic plane flight.
Emmett V: Emmett shares a bitter reunion with his living kin.
Amelie V: Amelie endures.
Emil V: Emil journeys into Houston’s labyrinthine underground.
Jon VI: Jon says a bittersweet farewell.
Emmett VI: Emmett faces imprisonment by an altogether different manner of gaoler.
Amelie VI: Amelie begins her jail sentence in Orleans Parish Prison.
Emil VI: Emil meets a fellow seeker in his quest for knowledge.
Jon VII: Jon collects his childe and sees to remaining affairs in Seattle.
Emmett VII: Emmett gets to know his cellmates.
Amelie VII: Pushed and provoked beyond all endurance, Amelie snaps.
Emil VII: Emil witensses a hidden wonder.
Jon VIII, Rocco I: Jon receives a poor welcome in New Orleans; Rocco greets a new arrival to his prince’s city.
Emmett VIII: Emmett risks all to defy his gaolers.
Amelie Epilogue: A final accounting of what has come to pass.


Story Ten



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Celia Prelude I: Celia regrets a wish.
Celia Prelude II: Celia learns to pretend.
Celia I: Celia takes her first step outside her sheltered life.
Celia II, Emmett I: Celia tries to introduce her boyfriend to her parents; Em submits to his latest indignity.
Celia III: Celia resolves to stop suffering in silence.
Celia IV, Emmett II: Celia sacrifices her dignity to provide for her family; Em fans a spark of rebellion.
Celia V: Celia meets her boyfriend’s family and goes looking for a new father.
Celia VI: Celia finds some unexpected financial help.
Celia VII: Celia dares to challenge her father.
Caroline I, Celia VIII, Emmett III: Caroline helps her father clean up a mess; Celia works to extricate her family from their father’s grasp; Emmett makes a helpful introduction.
Celia IX, Emmett IV: Celia looks for love in all the wrong places; Em tries to do the right thing without it backfiring.
Celia X, Emil I, Emmett V: Celia tries to keep her family safe from an abuser; Em tries to give some good advice for once; Emil cultivates an investment.
Celia XI, Emmett VI: Celia chooses between a mother and friend in need; Em plans to take down a bastard in need of taking down.
Celia XII, Emmett VII: Celia makes a devil’s bargain; Em finds no good deed goes ununpunished.
Celia XIII, Emil II, Emmett VIII: Celia watches a loved one pay the price for a fateful choice; Emil and Emmett try to offer what comfort they can.
Celia XIV: Celia comes face to face with the monster under the bed.
Emil III, Emmett IX: Emil and Emmett run for their lives with a tape that may decide everything.
Emil IV: Emil flees from an unstoppable foe.
Celia XV: Celia decides between fortune and family.
Celia XVI: Celia confronts her sire.
Celia XVII, Emmett X: Celia reaches a bitter accord; Emmett tries to just go home.


Story Eleven


Caroline I: Caroline comes to a reckoning with her mortal family.
Jon I: Jon reunites with an old friend and colleague.
Celia I: Celia settles in to her existence among the Damned.
Caroline II: Caroline deals with her disownment.
Jon II: Jon and another old friend educate a fledgling.
Celia II: Celia runs into some unexpected reminders from her old life.
Caroline III: Caroline celebrates a Christmas Eve unlike any other.
Amelie I: Free from Orleans Parish Prison, Amelie reckons with her all-too abrupt damnation.
Celia III: Celia celebrates a cheerless Christmas.
Caroline IV: Caroline sees to her myriad affairs.
Celia IV: Celia allows herself to be used.
Adelais I, Caroline V, Isa I, Jon III, Rocco I: The city’s Kindred converge upon Elysium—and find much spectacle in a disorderly guest.
Celia V: Celia breaks a defiant soul and makes a new ally.
Rocco II: Rocco nurses his wounds and plots a comeback.
Caroline VI, Isa II: Caroline looks for a long-found missing person; Isa learns a brother’s fate.
Celia VI: Celia tries to rekindle an old flame.
Amelie II, Caroline VII: Amelie makes a grisly sacrifice for a new benefactor; Caroline deals with a disobedient servant.
Jon IV: Jon investigates a traitorous clanmate’s haven.
Amelie III, Caroline VIII: Amelie comes to a second rude awakening; Caroline curries favor with a primogen.
Celia VII: Celia confesses to an old betrayal.
Jon V: Jon twists a seeming faux pas to his advantage and pays a visit to an old friend’s childer.
Amelie IV, Caroline IX: Amelie tries to learn more about what she is; Caroline shows a new fledgling the ropes.
Celia VIII: Celia takes an auspicious spa client.
Jon VI: Jon plumbs a renegade clanmate’s secret journals.
Amelie V, Rocco III: Amelie is presented before the seneschal; Rocco takes an interest in an abandoned fledgling.
Caroline X: Caroline seeks out lost souls and tries to appease an affronted elder.
Amelie Epilogue: A final accounting of what has come to pass.
Caroline XI: Someone close asks Caroline to cover up an unspeakable crime.
Jon VII: Jon investigates a clanmate’s attack and a faithful ghoul’s more esoteric discoveries.
Caroline XII: Caroline prunes a poisoned tree and looks for love where she can find it.
Jon VIII: Jon agrees to perform the surgery of a lifetime.
Caroline XIII: Caroline comes to a final reckoning with her mortal mother and a long-hated foe.
Celia IX, Jon IX: Celia plies her charms upon a potential new patron; Jon tests a promising neonate.
Caroline XIV: Caroline settles in among her new family.
Celia X, Estrellado I: Estrellado finds a new lover.
Caroline XV: Caroline crosses her Rubicon.
Jon Epilogue: A final accounting of what has come to pass.
Caroline XVI: Caroline confronts her sire—her true sire—and meets her destiny.


Story Twelve



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Caroline I: Caroline brings a dead woman back to life.
Emmett I: Em gets acquainted with his band of fellow escapees.
Celia I: Celia reminds her servants of their place.
Caroline II: Caroline deals with another disobedient servant.
Emmett II: Em catches up with an old girlfriend.
Celia II: Celia drinks from the wrong vessel before a poorly-timed family dinner.
Caroline III: Caroline attempts to enjoy a peaceful day with her new family.
Emmett III, Lamarck I: Em spies on a vampire and encounters a helpful soul in the Underworld; Lam finds some rubes to con.
Celia III: Celia takes up the Nosferatu on a dare.
Caroline IV: Caroline balances her new duties with increasingly unanswerable personal demands.
Emmett IV: Emmett grapples with his Shadow and spies on his ex-lover.
Celia IV: Celia tries to smooth things over with her mortal family.
Caroline V: Caroline contends with the sheriff to sway her sire’s increasingly unstable rule.
Emmett V: Weary of fighting his dark side, Em strikes an accord with an even greater evil.
Caroline VI: Caroline stages a mother’s death.
Celia V: Celia wakes up kidnapped.
Caroline VII, Emmett VI: Caroline evaluates a new asset; Em forgives an old sin.
Celia VI, Emmett VII: Em and Celia dance through a shared dream.
Celia VII: Celia interrogates a truculent prisoner.
Ayame Prelude: Ayame suffers under a cruel domitor.
Celia VIII: Celia lets her hair down at one of the French Quarter lord’s infamous revels.
Emmett VIII: Em hunts for souls.
Celia IX: Celia says a surprisingly easy goodbye.
Caroline VIII, Celia X: A children’s playdate turns perilous as Celia reveals her true identity to a dangerous party.
Celia XI: Celia digs into the past with her mortal mother.
Ayame I, Celia XII: Ayame tries to avert a massacre of the city’s thin-bloods; Celia tries to lure an older lover back into her arms.
Caroline IX: Caroline travels beyond the Crescent City to meet one of the rare few Kindred to enjoy its seneschal’s trust.
Celia XIII: Celia reconnects with her one-time paramour.
Ayame II: Ayame reaches an arrangement with an unexpected contact.
Celia XIV: Celia receives a dire mission from her sire.
Caroline X: Caroline battles a Sabbat pack.
Celia XV, Emmett IX: Celia deals with some unexpected daytime intruders; Em collects a few more souls.
Caroline XI: Caroline seals a pact in blood.
Celia XVI: Celia runs into an unwelcome figure from her past.
Emmett X: Em hits a potential jackpot.
Celia XVII: Celia deliberates what to do about hunters and her mother’s new infatuation.
Caroline XII:
Celia XVIII, Emmett XI: Celia seeks advice over a soul-eater; Em halfheartedly hopes for forgiveness.
Celia XIX: Celia puts in an appearance at Elysium.
Emmett XII, Lamarck II: Emmett commits his greatest transgression yet.
Caroline XIII: Caroline considers a marriage proposal.
Celia XX: Celia shepherds a fledgling into the night.
Caroline XIV: Caroline’s mother teaches her a horrifying lesson.
Emmett XIII: Emmett prepares to receive his heart’s desire.
Celia XXI: Celia hears the last words she ever expected to from an estranged relative.
Emmett XIV: Emmett battles his Shadow to the death for the ultimate prize.
Caroline XV: Caroline faces an assassination attempt aiding a clanmate in need.
Celia XXII: Celia breaks some surprising news to her family.
Emmett XV: Emmett is reborn.
Caroline XVI: Caroline interrogates a prisoner and attempts to secure new swords in her upcoming battle.
Celia XXIII: Celia takes a new lover.
Ayame III:
Celia XXIV: Celia weaves new intrigues with her grandsire.
Celia XXV, Emmett XVI: Emmett gets a new face.
Caroline XVI, Celia XXVII: Caroline and Celia share a moment with one of the few Kindred to understand them.
Celia XXVIII: Celia flees a madhouse.
Emmett XVII: Emmett decides how to spend his new unlife.
Celia XXIX: Celia her tries to win her sire’s approval and stop the Masquerade from unraveling around her mortal family.
Emmett Epilogue: A final accounting of all that has come to pass.


Story Thirteen



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Celia I: Celia picks up the pieces of a broken Masquerade.
Genevieve I, Sterling I: Genevieve finds a new domitor; Sterling finds a new conscience.
Celia II: Celia prepares for possible war.
Celia III: Celia reunites a brother and sister.
Genevieve II, Sterling II: Genevieve does her best to please her new master; Sterling rewards and punishes his new conscience.
Celia IV: Celia breaks in a new ghoul and walks back from a terrible mistake.
Celia V: Celia attempts to win back an aggrieved friend and cover up a new weakness.
Genevieve III, Sterling III: Genevieve gets even with an old tormentor; Sterling makes up with his ghoul.
Celia VI: Celia deals with a spy.
Celia VII: Celia feeds an alien hunger.
Genevieve IV, Sterling IV: Genieve urges her domitor to do the right thing; Sterling takes his conscience on a date.
Celia VIII: Celia prepares to seduce an ex-prince with her new lover.
Celia IX: Celia meets the luckiest man in New Orleans.
Genevieve V, Sterling V: Genevieve tries to do the right thing; Sterling pushes the limits of his new conscience.
Celia X: Celia tries to reconcile two quarreling siblings.
Celia XI: Celia learns and regrets new truths about her mother and a doll long in her possession.
Jean-Marc Prelude: Jean-Marc’s sins catch up with him.
Celia XII: Celia slums it in Rampart Street to question a Quarter rat.
Celia XIII: Celia takes another lover and gets caught up in a Mafia hit job.
Jean-Marc I: Jean-Marc entertains an offer to commit his first murder.
Celia XIV: Celia shatters her paramour’s world with a truth he never wanted to face.
Celia XV: Celia attempts to comfort a father in his loss.
Julius I: Julius expels an intruder from his landlord’s domain while grappling with the Beast within.
Celia XVI: Celia tries to forestall her sire’s wrath with a heart-wrenching sacrifice.
Celia XVII, Julius II: Celia taunts a sister and seeks out a Malkavian for answers; Julius acquits himself in Elysium despite his clanless blood.
Louis I: Lou gets back in the game.
Celia XVIII: Celia’s lover takes charge of their relationship.
Louis II: Lou torches a vampire and tries to help a weary ghost find peace.
Celia XIX: Celia searches for answers among licks who can’t or won’t share them.
Celia XX: Celia dons a familiar mask as she submits to another abuser.
Louis III: Lou inducts another hunter into the Vigil.
Celia XXI: Celia helps her mother forgive her other personality’s misdeeds.
Celia XXII, Cletus I, Julius III:
Louis IV: Lou takes a trip up to the Farm.
Celia XXIII, Julius VI:
Louis V: Lou asks forgiveness for a mother’s accidental death.
Celia XXIV: Celia faces kidnapping and torture at the Guard de Ville’s hands.
Caroline III: Caroline weighs a marriage proposal in her newfound mission to destroy the sheriff.
Celia XXV: Celia heals a divided soul.
Celia XXVI: Celia clashes with the hounds in Elysium to unmask a spy.
Caroline, Celia XXVII: Caroline takes an unpleasant phone call; Celia brings another family member in on her secret.
Caroline II: Caroline attempts to reach an accord with her sire’s archrival.
Celia XXVIII: Roderick gives Celia one last chance to fix their relationship.
Celia XXIX: Celia and an ex-lover get even with one another.
Celia XXX: Celia tempts a once-good man into the blackest of sins.
Caroline VI, Celia XXXI: Caroline deigns to help cover up a Masquerade breach; Celia tries to hold her family together against everything tearing their lives apart.
Celia XXXII: Celia tries to safeguard her sister from exposure to the Kindred world and helps her mother reach an understanding with her other personality.
Caroline VII, Louis VI: Caroline braves a death trap to retrieve a dead hunter’s secrets; Lou pays an old “friend” an unexpected visit.
Celia XXXIII: Celia takes out her frustrations on someone weaker after an unfortunate lapse of control.
Celia XXXIV: Celia tries to patch things up with a furious sister.
Caroline VIII, Louis VII: Lou and Caroline attempt to reach an accord as a seemingly unstoppable foe bears down.
Celia XXXV: Celia searches for a thin-blooded alchemist.
Caroline IX, Louis VIII: Lou and Caroline risk all in battle against the deadliest adversary they have yet faced: Donovan, sheriff of New Orleans.
Celia XXXVI: Celia runs into an old abuser.
Caroline X: Caroline fights a second battle against treacherous allies after a fragile coalition crumbles.
Celia XXXVII: Celia plumbs her sire’s haven for secrets.
Celia XXXVIII: Celia awakens in a sister’s care and receives a chilly homecoming.
Epilogue: A final accounting of all that has come to pass.


Story Fourteen


Caroline I: Caroline forges a despicable alliance.
Celia I: Celia investigates her mortal parentage.
Jon I: Jon receives a lucrative job offer.
Nylea Prelude: An accounting of what has come before.
Celia II: Celia looks into her new sister-in-blood’s buried past.
Zoe I: Zoe gets kicked out by her family.
Caroline II:
Celia III:
Zoe II: Zoe finds a place to sleep.
Isadora I: Isadora checks in on a child’s welfare.
Celia IV:
Zoe III: Zoe finds herself forced into sex work to make ends meet.
Caroline III:
Zoe IV:


Tall Tales & Might-Have-Beens


The following logs are not canon. They weren’t played out and are speculative fiction written by the game’s players. Nevertheless, truth may be found in lies, and lies may be found in truth: the “real” logs have misinformation and falsehoods aplenty, while the below logs may contain valid insights into characters’ true selves.

At the end of the night, vampires are a race of liars. Find your version of the truth wherever you can.

By Emily
Whore: Celia learns her place. Sequel to Celia 10.4.
Capes: Celia waits for her sire. Sequel to Story Ten.
Gravestones: Celia pays respects to her lost love. Sequel to Story Ten.
Monsters and Maidens: Celia’s love takes her as a ghoul. Sequel to Story Ten.
Wrists: Celia mourns a wedding that can no longer be. Sequel to Story Ten.
Midnight: Celia celebrates the new year. Sequel to Celia 11.4.
Rescue: Celia prays for deliverance. Sequel to Celia 12.5.
Roof: Celia is too late to rescue a loved one. Sequel to Celia 12.14.
Corrected: Celia’s lover trains out her misbehaviors. Sequel to Celia 13.21.
The Key: Celia saves herself from an abuser. Sequel to Celia 13.36.

By Sam
The Tax: Some hapless tourists hope to win big at the casino.


Comments

I like the idea of this Master Logs page, where you can see all of the sessions at a glance. Good idea!

Master Logs Page
 

Thanks! As you say, it’s been really helpful for keeping track of them all.

Now I just need to update it with the two months’ of sessions we’ve since played…

Master Logs Page
False_Epiphany False_Epiphany

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