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You’re new around the parish, I see.
Well, let me give you a crash course in how we do things around here.

—Donovan, Sheriff of New Orleans

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Setting Information: New Orleans


Theme and Mood: What drives stories set in the Big Easy.
History: The manifold past intrigues of the New Orleans Camarilla laid bare.
Laws and Customs: The mores to which New Orleans’ inhabitants adhere… or else.
Glossary: Lingo used by locals, Kindred and kine alike.
The Covenants: The city’s political factions and how they relate… and don’t.
Geography: How the Kindred carve up the Crescent City.
The Damned: A roster of New Orleans’ vampires and who’s who of the Damned.
The Ghouls: Half-damned thralls caught between worlds.
The Living: No less important than the Damned, and far more numerous.
The Hunters: Those mortals who refuse to accept their lot as kine.
The Loa: Spirits and intermediaries between this world and the next.
Nationalities of the Big Easy: The history and national origins of New Orleans’ populace.


Setting Information: World of Darkness


Gothic-Punk: An overview of the World of Darkness’ mood and ambiance.
Invictus Etiquette and Titles: The convoluted hierarchy and social dynamics of the First Estate.
Kindred Feudalism: The neo-feudal system by which Kindred claim hunting territory.
Prestation: The system of owed favors used as currency among the Damned.
The Spirit World: An umbral reflection of our world, where spirits dwell.
Toreador Guilds: Associations of Toreador artisans.
Ventrue Lineages: The vaunted ancestry each Blue Blood lays claim to.


Game Mechanics


Banes: Personalized curses and weaknesses the Kindred labor under.
Blood Bonds: The false love and loyalty spawned from Cainite blood.
Bloodlines: Branch-offs from the thirteen clans with strange powers and weaknesses.
City Secrets: Perilous knowledge of a city’s Kindred plots and intrigues.
Declaration and Setup: Systems by which players rewrite elements of the game setting.
Devotions: Unique vampiric powers refined from the common Disciplines.
Dramatic Systems: Rules for common scenarios that have come up.
House Rules: Changes to the Storytelling System’s rules.
Merits List: Allowed and altered Merits within the game.
Paths of Enlightenment: Alternative moral codes to Humanity.
Persistent Conditions: Dramatic complications PCs are rewarded for facing.


Metagame Issues


Character Creation Quickstart: How to create a PC for Blood & Bourbon.
Player FAQ: A primer to the game for new players and answers to questions raised by old ones.
Player Resources: Links to the rulebooks we use to play the game.
Players’ New Player’s Guide: Advice from old players to new players.


Session Logs


Master Logs Page: The PCs’ exploits and accomplishments to date.


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